{"id":974,"date":"2024-01-31T19:31:13","date_gmt":"2024-01-31T19:31:13","guid":{"rendered":"https:\/\/johncjensen.com\/?page_id=974"},"modified":"2024-05-08T20:44:30","modified_gmt":"2024-05-08T20:44:30","slug":"ar","status":"publish","type":"page","link":"https:\/\/johncjensen.com\/ar\/","title":{"rendered":"AR Projects"},"content":{"rendered":"\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t
\n\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t
<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t\t\t

Hi! I’m John, a Game Developer and programmer from Phoenix, AZ.<\/strong><\/p>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t

\n\t\t\t\t
\n\t\t\t\t\t\t\t

Thanks for visiting my portfolio site. Below, you’ll find examples of Unity projects I’ve worked on, along with descriptions of each one explaining what I learned, my methods, or my game design thought processes. There’s also a summary of my skills.<\/a><\/p>

Ever since the release of EverQuest, I’ve had a fascination with MMOs and virtual worlds, which expanded to games that simulates economies or ecosystems; basically anything that results in dynamic, emergent gameplay. Colony Sims like Rimworld are a favorite. The result is that most of my personal projects end up focused on dynamic systems\/AI.<\/p>

I’ve been working full time with Unity & C# for over ten years, but I’ve had a lifelong interest in Game Development. Video Games are my passion, but I’ve reached the point where making games is more satisfying than playing them; I want to help people share the same kind of experiences that have been so important to me.<\/span><\/p>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t

\n\t\t\t\t
\n\t\t\t\t\t\t\t

I’m currently open to new employment opportunities, so if you’re interested in working with me, please contact me.<\/a><\/strong><\/p>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t

\n\t\t\t\t\t\t
\n\t\t\t\t\t
\n\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t
<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
\n\t\t\t\t
\n\t\t\t

My Unity AR\/VR Projects<\/h1>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t
\n\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t
\n\t\t\t

Game Projects<\/a><\/h4>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t
\n\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t
\n\t\t\t

|<\/a><\/h4>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t
\n\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t
\n\t\t\t

3D Art<\/a><\/h4>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t\t
\n\t\t\t
\n\t\t\t\t\t\t
\n\t\t\t\t
\n\t\t\t

Non-Destructive Inspection Training Modules<\/a><\/h2>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
\n\t\t\t\t
\n\t\t\t\t\t\t\t

A series of training modules for the HoloLens that I created as a solo developer for a contractor for the USAF NDI Schoolhouse. The objective was to allow students to see the effects of invisible forces at work during the NDI process.<\/p>

This app includes three different modules: Eddy Current, Ultrasonic, and Magnetic Particle Inspection.<\/p>

Interactive Mode allows the users to hold and move virtual versions of the various probes to see the reactions.<\/p>

Demonstration Mode automatically walks users through the process, explaining what’s happening during each step<\/p>