Unity
10+ Years Experience
C#- Authoring readable and performant code with reusability in mind. Adaptable to team coding standards. (Example)
VR/AR- Crafting immersive virtual and mixed reality user experiences for the HoloLens 2 and other devices.
ScriptableObjects- Designing modular data architecture with intuitive editor interfaces for rapid content creation. (Examples)
UI- Expertise in all aspects of Unity’s UI system, including the Auto Layout system and TextMesh Pro. (Example 1, 2)
Animation- Extensive experience with the animation system and authoring efficient animator controllers. (Example 1, 2)
Particle Effects- Creating flashy effects using Unity’s built in particle system and Shader Graph. (Example 1, 2, 3)
Nested Prefabs- Building logically related hierarchies of Prefabs to minimize repetition of work.
Optimization- Employing Unity’s Profiler to pinpoint & eliminate performance bottlenecks. (Example)
Automation- Replacing tedious, repetitive tasks with one-click instant solutions. (Example)
Miscellaneous Unity Tools- Familiarity with Cinemachine, Collaborate, Tilemap, and Timeline.
3rd Party Plugins- Odin Inspector, Easy Save, A* Pathfinding Project, Anima2D, Ferr2D, Vegetation Studio Pro, Gaia, Playmaker, Behavior Designer
Digital Art
Clip Studio- Creating hand-drawn game assets.(Example 1, 2, 3, 4)
Photoshop- Retouching & compositing photos. Illustrating logos and UI artwork. (Example 1, 2, 3, 4)
Premiere Pro & After Effects- Editing & cutting together videos, adding titles, animations, and effects. (Example)
Illustrator- Composing game assets and UI elements. (Example 1, 2)
Blender- Production of basic low-poly models & hand-painted textures. (Example 1, 2, 3)
Experience
Independent Game Developer
January 2013 - Present
Developed and released multiple financially successful games on the Google Play Store as a solo developer.
Performed all roles from start to finish, including programming, art, animation, deployment, and marketing.
Self taught all facets of development while focusing on raising C# programming to an advanced level of skill.
Freelance Unity Developer/Consultant
January 2013 - Present
Worked with clients to produce code & animation according to their needs.
Guided clients on how to best accomplish their development goals.
Led a successful project to produce a HoloLens 2 training program for a military contractor.
Interests, etc
Favorites:
- Video Games- Rimworld, 7 Days to Die, Oxygen Not Included, BioShock Infinite, Eternal Darkness, Fallout 4
- TV Shows- Community, The Expanse, Letterkenny, Deadwood
- Movies- Mystery Men, Lord of the Rings Trilogy, anything SPOOKY
- Food- Ramen, Pho, Sushi, Shrimp Burritos