John C. Jensen

Unity Developer

Unity Game Developer specializing in C# programming




10+ Years Experience

C#- Authoring readable and performant code with reusability in mind. Adaptable to team coding standards. (Example)

VR/AR- Crafting immersive virtual and mixed reality user experiences for the HoloLens 2 and other devices.

ScriptableObjects- Designing modular data architecture with intuitive editor interfaces for rapid content creation. (Examples)

UI- Expertise in all aspects of Unity’s UI system, including the Auto Layout system and TextMesh Pro. (Example 1, 2)

Animation- Extensive experience with the animation system and authoring efficient animator controllers. (Example 1, 2)

Particle Effects- Creating flashy effects using Unity’s built in particle system and Shader Graph. (Example 1, 2, 3)

Nested Prefabs- Building logically related hierarchies of Prefabs to minimize repetition of work.

Optimization- Employing Unity’s Profiler to pinpoint & eliminate performance bottlenecks. (Example)

Automation-  Replacing tedious, repetitive tasks with one-click instant solutions. (Example)             

Miscellaneous Unity Tools- Familiarity with Cinemachine, Collaborate, Tilemap, and Timeline.

3rd Party Plugins- Odin Inspector, Easy SaveA* Pathfinding Project, Anima2D, Ferr2D, Vegetation Studio Pro, GaiaPlaymakerBehavior Designer

Digital Art

Clip Studio- Creating hand-drawn game assets.(Example 1, 2, 3, 4)

Photoshop- Retouching & compositing photos. Illustrating logos and UI artwork. (Example 1, 2, 3, 4)

Premiere Pro & After Effects- Editing & cutting together videos, adding titles, animations, and effects.  (Example)

Illustrator-  Composing game assets and UI elements. (Example 1, 2)

Blender- Production of basic low-poly models & hand-painted textures. (Example 1, 2, 3)


Independent Game Developer

January 2013 - Present

  • Developed and released multiple financially successful games on the Google Play Store as a solo developer.

  • Performed all roles from start to finish, including programming, art, animation, deployment, and marketing.

  • Self taught all facets of development while focusing on raising C# programming to an advanced level of skill. 

Freelance Unity Developer/Consultant

January 2013 - Present

  • Worked with clients to produce code & animation according to their needs.

  • Guided clients on how to best accomplish their development goals.

  • Led a successful project to produce a HoloLens 2 training program for a military contractor.

Interests, etc


  • Video Games- Rimworld, 7 Days to Die, Oxygen Not Included, BioShock Infinite, Eternal Darkness, Fallout 4
  • TV Shows- Community, The Expanse, Letterkenny, Deadwood
  • Movies- Mystery Men, Lord of the Rings Trilogy, anything SPOOKY
  • Food- Ramen, Pho, Sushi, Shrimp Burritos
Hobbies- Desert hiking, Whale watching, Reading non-fiction, Roller coasters, Weight lifting, Drawing