Resume

Skills

Unity Game Engine

11+ Years Experience

C#- Authoring readable and performant code with reusability in mind. (Example)

VR/AR- Developing immersive interactive experiences for virtual and mixed reality devices.

ScriptableObjects- Designing modular data architecture with intuitive editor interfaces for rapid content creation. (Examples)

UI- Expertise in all aspects of Unity’s UI system, including the Auto Layout system and TextMesh Pro. (Example 1, 2)

Animation- Extensive experience with the animation system and authoring efficient animator controllers. (Example 1, 2)

Particle Effects- Creating flashy effects using Unity’s built in particle system and Shader Graph. (Example 1, 2, 3)

Nested Prefabs- Building logically related hierarchies of Prefabs to minimize repetition of work.

Optimization- Employing Unity’s Profiler to pinpoint & eliminate performance bottlenecks. (Example)

Automation-  Replacing tedious, repetitive tasks with one-click solutions. (Example)             

Miscellaneous Unity Tools- Familiarity with NGO, Cinemachine, Tilemap, and Timeline, and version control via Plastic SCM & Git

3rd Party Plugins- Fish-Net, Odin Inspector,  A* Pathfinding Project, Anima2D, Ferr2D, Vegetation Studio Pro, GaiaPlaymakerBehavior Designer, GraphQL, too many to list!

Digital Art

Blender/Substance Painter- Modeling, rigging, texturing, and animating game-ready assets (Example 1, 2, 3)

Clip Studio- Creating hand-drawn game assets.(Example 1, 2, 3, 4)

Photoshop- Retouching & compositing photos. Illustrating logos and UI artwork. (Example 1, 2, 3, 4)

Premiere Pro & After Effects- Editing & cutting together videos, adding titles, animations, and effects.  (Example)

Illustrator-  Composing game assets and UI elements. (Example 1, 2)

Web Development

Front end- Knowledge of JavaScript, CSS, HTML, EJS, WordPress, Bootstrap, React.js

Back end- Familiarity with Node.js, Express.js and REST APIs

Database- Experience with GraphQL, SQL, etc

Experience

Senior AR Developer at ARCS Aviation

November 2020 - January 2022

  • Designed and developed interactive augmented reality applications for the HoloLens using the Unity Engine

  • Successfully built three separate AR training modules for the Air Force NDI Schoolhouse as sole developer; the customer reported that the modules have been wildly popular, with officers visiting just to experience them

  • Part of a team that developed an AR system to allow aircraft painters to scan and record the thickness of paint in 3D space for later recall, was the creator of a tablet app for remote viewing of the data

  • Built a framework to automate the animation of UI elements in AR space

Independent Game Developer

January 2013 - Present

  • Developed and released multiple financially successful games on the Google Play Store as a solo developer.

  • Performed all roles from start to finish, including programming, art, animation, deployment, and marketing.

  • Self taught all facets of development while focusing on raising C# programming to an advanced level of skill. 

Freelance Unity Developer/Consultant

January 2013 - Present

  • Worked with clients to produce code & animation according to their needs.

  • Guided clients on how to best accomplish their development goals.

  • Led a successful project to produce a HoloLens 2 training program for a military contractor.

Interests, etc

Favorites:

  • Video Games- Rimworld, Oxygen Not Included, Helldivers 2, 7 Days to Die, Red Dead Redemption 2, Sunless Sea, Eternal Darkness, Fallout 4
  • TV Shows- Community, The Expanse, Letterkenny, Deadwood
  • Movies- Mystery Men, Lord of the Rings Trilogy, Star Wars, anything SPOOKY
  • Food- Ramen, Pho, Sushi, Shrimp Burritos
 
Hobbies- Desert hiking, Whale watching, Reading non-fiction, Roller coasters, Weight lifting, Drawing